Table Rules for the Godsgrave Campaign
I am not a smart goblin. If I was, I wouldn't be attempting to run a game for 10 people. My problem is, all of these people are awesome and I found it very difficult to turn anyone away.
Since you're joining me in this mad science experiment, we're gonna be making some houserules to hopefully make the game run a bit quicker and smoother.
TABLE RULES
1) We will be going over ground rules of what's ok and what's not ok at the start of the game (I for example, will not be Roleplaying torture or sex scenes with any of you weirdos).
Having said that, if at any point in the game, some subject matter or behaviour is making you uncomfortable, you can privately or publicly ask for a break, no questions asked, and we can go over what the issue was either as a group or privately.
2) Being on your phone is fine, as long as I don't have to re-describe the whole situation to you (none of you are guilty of this, just a bugbear from a past player)
3) Don't talk over other players.
4) Side-chat is fine, just make sure you're not too loud. Because we're a big group, we're going to have to be aware of the amount of noise we're making.
5) I've noticed I've become a bit of a rules lawyer at the table I play at. This is due to another past player. If we're in the middle of play I might make a quick ruling and we'll move on, later we can look up the actual rule.
COMBAT RULES
1) Roll attack and damage dice at the same time. If you miss, don't worry about the damage dice. If you hit, it saves a bit of time.
2) When it comes to your turn, you must tell me immediately what you do. Otherwise you take the dodge action. This seems rough at first but it keeps the combat moving. Plan your move on someone else's turn. Look up spells on someone else's turn. If you're worried about it, come up with a "go-to" attack you can spam without thinking.
NOTE: If you are uncertain about something because I made a shoddy description, you can ask me that without worrying about losing your turn. If anything is unclear, feel free to ask me.
3) If you rolled a 15 last turn and it hit, and this time you roll a 17, just tell me you hit. We don't need to know the exact number.
4) If you forget a bonus, we are not rewinding to apply it. Similarly if I forget a bonus or penalty for my monsters.
ROLEPLAY RULES
1) Act in character, but make a character that works with a group. This is an ensemble show, and " it's what my character would do" is not an excuse for disruptive behaviour. You control your character, not the other way around.
2) Whenever there is contentious decision, I will set a half hour timer. Everyone in the group will get a chance to speak, then at the end of the timer, a group vote is held. Majority rules, and sometimes you will have to go along with the group even if you really don't want to. Just channel your attitude last time you helped a friend move, or got dragged out to an event you didn't want to go to. Sometimes we act against our nature for the sake of our friends.
This is where I'm going to leave it for now, but if we discover more issues, we may make more rules to deal with them.
A final note: These may seem intimidating, just remember we're here to have fun, that is the only goal. I've handpicked this group to avoid problem players, so apart from the speeding up combat rules, the others can probably be ignored as you're all lovely people.
A final note: These may seem intimidating, just remember we're here to have fun, that is the only goal. I've handpicked this group to avoid problem players, so apart from the speeding up combat rules, the others can probably be ignored as you're all lovely people.
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