Friday, May 24, 2019

Godsgrave session 4 pregame

Pretty simple this time guys, just level up to 9 before the session or come a bit early and i'll help you level up.

Godsgrave Session 3 Recap

The party decided it was time to deal with Moradin, God of Dwarves. On their travels there they ran into a shapeshifting elf spirit that was convincing a pack of wolves to commit suicide. Suitable unsettled, they travelled on to "The Big Dig" where they heard Moradin was leading the dwarves.

The Big Dig turned out to be a hole about a mile across and immeasurably deep. The dwarves aboveground were working to send supplies and withdraw crushed rock from the bottom of the hole.

The party managed to get parachutes and descend into the hole. At the bottom was an armoured, mobile city, continuously digging down.

The party moved swiftly through the city, stopping briefly to raid an armory, stealing crossbows and a scorpion siege engine, before descending to Moradin's Forge.

Moradin was clearly mad and discussion ended with the party firing the scorpion directly at him. During the battle, the city descended deeper and eventually The Fog began seeping through the floor. Esmerelda was briefly touched by the fog but seemed to escape unscathed.

Moradin became obsessed with killing the dwarves in the city before they could be touched by the fog. The party dispatched him and Elda became the god of Dwarves and Amun became the god of smiths.

Saturday, April 27, 2019

Godsgrave Session 3 Pre-Game

Hello lovelies!

Please make sure you're levelled up to level 7 before the game starts. The Well of Souls has detected three viable targets for you this session.

1) Moradin, God of Dwarves, dwells in a vast Dwarven Stronghold to the Southwest. He is desperately attempting to prepare the dwarves for the apocalypse, abandoning the majority to save a few.


2) Corellon and Lathuan, God and Goddess of the elves, are leading their people to accept the end of the world with grace and dignity. The dwell in a forest to the West.


3) Jild, the God of Traders and Merchants, is offering a vast reward of riches to anyone who can get him and his followers out of this predicament.


I'm also deducting 500 gold to re-equip the party with any equipment lost in the ocean. You're down to 500 gold now.

Thanks guys!

Godsgrave Session 2 Recap

The party, minus their rogue, bard, one of their clerics, and their wizard for the first half of the adventure, decided to go after Rimblatook, the god of gnomes and invention. He had killed the god of halflings and was experimenting on the small folk in the southern deserts.

On their journey to the desert they ran across a dwarven caravan heading to The Big Dig. The party was distressed by the fact the dwarves had shaved their heads and beards, and were talking about the saved and those left behind.

They also ran across a goblin party. The goblins were celebrating the fact that they had killed their god, who was crucified in the middle of the party. Nam-Joon decided to absorb the dead god's powers. Nam-Joon also absorbed his responsibilities, so Nam-Joon is now the god of goblins.

They found gnomes hiding in the desert, and proceeded to try and stuff one into their backpack. This is when Rimblatook's Airship captured them via rocket powered cages. They were deposited in a jail cell, which is when Esmerelda materialised.

They proceeded to break out of the cell, being chased by a golem called The Warden. They stopped briefly in the chase to light a fire under the central boiler system. They proceeded to rush to the lower deck and face off against Rimblatook and his army of golems. They didn't do well.

Luckily the boiler exploded before they could all die and Rimblatook became more concerned with escaping than killing the party. The party managed to barely escape with their lives thanks to some quick thinking.

Thursday, March 21, 2019

Godsgrave Session 2 Pre-Game

Hello Lovelies!

Quick reminder for our next session, please level your character up to level 6 before coming over. If you need any help with leveling up, let me know. We are using the hit dice average for leveling up, not rolling. (If you're not sure what that means, ask one of the players you don't know so well.) 

The people of Sorefoot Sanctuary are grateful to their saviors, and have helped patch up some of the damage to the Well of Souls Temple. They are now also worshiping you, once a week. You know when it is worship day because you feel a rush of energy, almost like you were holding your breath without realising, and taking a deep lungful when they begin to pray.

They need about 1,000 GP to help them rebuild their town and recover from Golgoltha. Please decide if you would like to donate them that money.

All of you who would like to have taken turns studying the Well of Souls. It has revealed to you three demigods who are within your power to defeat.

1) Moradin, God of Dwarves, dwells in a vast Dwarven Stronghold to the Southwest. He is desperately attempting to prepare the dwarves for the apocalypse, abandoning the majority to save a few.


2) Corellon and Lathuan, God and Goddess of the elves, are leading their people to accept the end of the world with grace and dignity. The dwell in a forest to the West.


3) Rimblatook, God of Gnomes (and now halflings) has gone mad. He killed and ate the god of halflings, and is building monstrous Golems and experimenting on his people to change them into a form that can survive the coming armageddon. He watches over his people in a giant airship that circles the desert in the far south.


Please comment below with:

1) MANDATORY: Which God you will face next.

2) OPTIONAL: Will you donate money to the people of Sorefoot Sanctuary?

3) OPTIONAL: A brief description of what your character has been busy doing for the past month.

Godsgrave House Rules and Update

3 quick things

1) You can choose to fail a saving throw if you want.

2) I'm adopting a friend's houserule: Your familiar can concentrate on a second spell for you, as long as it meets the regular guidelines for spells you can cast through familiar.

3) I'm considering doubling short rest resources for fights. We will see if that is necessary as the game goes on, this is just a heads up


Namjoon's player wasn't happy with their out of combat God Power. Their new Power is:


Heart's Desire: You can find out the greatest love of a person by touching them.If you use this power on someone, you have disadvantage on attack rolls and deception checks against them.

Godsgrave Session 1 Thoughts

So with the next session barreling down on me I thought now would be the perfect time to post my thoughts and feelings about the first session.

Recap

The session began with the party of newly-minted demigods protecting the well of souls from an army of emaciated bandits. Everyone showed up in a dramatic and kick-arse fashion. Good stuff.
The party then descended Cloudpiercer Mountain to investigate the warcamp set up at the base. There they learnt that the bandits served Golgoltha, who had been a minor god of feasts and festivals, and he had settled in the town called Sorefoot Sanctuary.

The party travelled to Sorefoot Sanctuary, noting starving farmers working tirelessly to send wagons of food to the town.

Golgotha sat in massive tent, being constantly fed by an army of cooks overseen by a famous chef (was hoping he'd be a person of interest but my group was laser focused on their goal)

Party cleverly set up an ambush attack on Golgoltha and pulled it off, Golgoltha downed one party member and nearly downed another (raise threat level for next game)

Once Golgoltha was defeated, Power rushed into the group, and Meena ingested a glowing yellow orb that came from his defeat.

Meena is now the demigod of ancestor worship and feasts and festivals. This has a nice cultural ring to it. (Imagine years in the future, where every feast has one plate set for your ancestors, or saying grace at dinner thanks your grandfather that planted the orchard you now rely on for survival. Properly Miffic!)

Thoughts

1) I'm very lucky to have the players I have. 9 people is an insane number to run a game for, and it is solely thanks to the quality of player that it is even doable. People were engaged with other peoples' turns, nobody tried to hog the spotlight, and there was a general air of positivity and cooperation.

2) Starting a campaign with a combat is brilliant. It gets people involved straight away. Introducing the players one by one, turn by turn, was also great as everyone got a turn in the spotlight, rather than rolling through character introductions all at once. However, some people had to wait a really long time for their turn in the spotlight, and spent probably the first hour just watching the game. (Sorry!)

3) My descriptions still need work. I wanted the temple to be clearly ancient and crumbling, with snow drifts built up where there are holes in the roof, and a general feeling of ancient times and neglect. Missed that. I think the players got the feeling of the cold, sunny day, and I think I described the ruins of Sorefoot Sanctuary and the Obese Demigod fairly well.

4) Everyone said they had fun, but my usual DM paranoia has me keen to make sure noone gets neglected next game (to the best of my abilities)

DEADLIFT

DEADLIFT Lovecraft In An Elevator Here's a free adventure for Call Of Cthulhu. My payment is making you read those two puns. The entire ...